Better savedata compatibility with the real PSP.Issues, like the sun in Burnout and many more More types of framebuffer copies are now handled correctly, fixing a variety of graphical.Like the shadows in Final Fantasy: Type-0 CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues.Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu) What's new in 0.9.9
Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etcĪ few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.Updated to SDL2 where applicable (Linux, Mac).Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3.Simulate UMD speed better, fixing hangs in several games.Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support.Some Ad Hoc improvements, is now default adhoc server.FFMPEG upgraded, fixed some music hangs ("GHA phase shifts").Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems.This does not affect ARM devices, that's for the next version or two. The JIT now uses SSE on x86, improving speed considerably.NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable.You can now create specific configs per game.Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases.